Creating objects in Pico-8 using tables to imitate classes
After a while, it becomes necessary to use objects in your program. That is, you create a class of object […]
After a while, it becomes necessary to use objects in your program. That is, you create a class of object […]
In an earlier post I looked at colliding with other objects in PICO-8 using a hitbox function. In this post
Scrolling backgrounds are fantastic for giving the illusion of movement and in the last post we looked at a simple
Having a scrolling background and a static player can be a very simple way of giving the illusion of movement.
A game without any collisions would be a very boring game indeed, but programming the functionality required for collisions is
As soon as you have started PICO-8 you will want to get an object to move around the screen. In
Collisions are always one of the more difficult aspects of computer game programming. One very useful method of determining whether
One of the best ways to make a computer game feel ‘real’ is to add inertia to your characters. In
PICO-8 enables you to become a computer games programmer without the distractions of a cumbersome IDE or a complex set
It is possible to respond to each button press in PICO-8 by using conditional statements like this: if btn(0) then