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First Steps in PICO-8: Easy Collisions with Map Tiles

In an earlier post I looked at colliding with other objects in PICO-8 using a hitbox function.  In this post I look at colliding with tiles that are draw to the map.  The advantage of this system is…

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First Steps in PICO-8: Scrolling backgrounds

Having a scrolling background and a static player can be a very simple way of giving the illusion of movement.  If you add into that parallax scrolling, you can add the idea of depth to your game.  Luckily,…

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First Steps in PICO-8: Hitting things

A game without any collisions would be a very boring game indeed, but programming the functionality required for collisions is something that leaves a lot of people baffled.  This post take you through a very simple collision function…

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First Steps in PICO-8: Moving a character on screen

As soon as you have started PICO-8 you will want to get an object to move around the screen.  In this post, I look at getting a character to move around the screen and get that character to…

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First Steps in PICO-8: Set up a new PICO-8 project

PICO-8 enables you to become a computer games programmer without the distractions of a cumbersome IDE or a complex set of libraries and hardware compatibility issues. This series of posts will take you through various challenges that you…

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