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First Steps in PICO-8: Easy Collisions with Map Tiles
In an earlier post I looked at colliding with other objects in PICO-8 using a hitbox function. In this post I look at colliding with tiles that are draw to the map. The advantage of this system is…
Read More »First Steps in PICO-8: Scrolling backgrounds
Having a scrolling background and a static player can be a very simple way of giving the illusion of movement. If you add into that parallax scrolling, you can add the idea of depth to your game. Luckily,…
Read More »First Steps in PICO-8: Hitting things
A game without any collisions would be a very boring game indeed, but programming the functionality required for collisions is something that leaves a lot of people baffled. This post take you through a very simple collision function…
Read More »First Steps in PICO-8: Moving a character on screen
As soon as you have started PICO-8 you will want to get an object to move around the screen. In this post, I look at getting a character to move around the screen and get that character to…
Read More »First Steps in PICO-8: Set up a new PICO-8 project
PICO-8 enables you to become a computer games programmer without the distractions of a cumbersome IDE or a complex set of libraries and hardware compatibility issues. This series of posts will take you through various challenges that you…
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